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VRT-03 · GAMING ANALYTICS

Gaming analytics for ops, not investor decks

ARPDAU, hold, RTP-deviation per game per session bucket, D1/D7/D30 retention by acquisition cohort. Plus the RG flags an honest gaming operator wants surfaced before the auditor does.

METRIC · TREE

Gaming analytics · metric tree

  • M-01

    ARPDAU

    Average Revenue Per Daily Active User. Bucketed by tenure and by cohort, not just the corporate average.

  • M-02

    Hold / RTP deviation

    Realized hold vs. theoretical hold per game per RTP slot. Drift > σ is alerted to game-ops.

  • M-03

    D1 / D7 / D30 retention

    Retention curves by acquisition channel, with channel attribution that survives MMP changes.

  • M-04

    Stake distribution

    p50/p95 stake per session per game. Detects bonus-abuse and high-roller drift early.

  • M-05

    RG flags

    Self-exclusion compliance, deposit-velocity flags, session-length flags, joined back to KYC tier.

STACK · TYPICAL

How it ships

Event stream + warehouse marts + dbt + freshness contracts (some games are < 60s freshness).

outcome
Game-by-game P&L the same way the audit asks for it — same definitions, same vintages, ready for an MGA / SRIJ / UKGC review pack.

Wire a real pipeline to your warehouse

30-min stack review. We come back with a scoped plan, an owner, and a freshness contract. No SDR, no slide deck.