Gaming analytics for ops, not investor decks
ARPDAU, hold, RTP-deviation per game per session bucket, D1/D7/D30 retention by acquisition cohort. Plus the RG flags an honest gaming operator wants surfaced before the auditor does.
Gaming analytics · metric tree
- M-01
ARPDAU
Average Revenue Per Daily Active User. Bucketed by tenure and by cohort, not just the corporate average.
- M-02
Hold / RTP deviation
Realized hold vs. theoretical hold per game per RTP slot. Drift > σ is alerted to game-ops.
- M-03
D1 / D7 / D30 retention
Retention curves by acquisition channel, with channel attribution that survives MMP changes.
- M-04
Stake distribution
p50/p95 stake per session per game. Detects bonus-abuse and high-roller drift early.
- M-05
RG flags
Self-exclusion compliance, deposit-velocity flags, session-length flags, joined back to KYC tier.
How it ships
Event stream + warehouse marts + dbt + freshness contracts (some games are < 60s freshness).
outcome
Game-by-game P&L the same way the audit asks for it — same definitions, same vintages, ready for an MGA / SRIJ / UKGC review pack.
Wire a real pipeline to your warehouse
30-min stack review. We come back with a scoped plan, an owner, and a freshness contract. No SDR, no slide deck.